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"Number of contacts" in Profile not out-putting info.
Open scene within attached project. Profile the PhysX simulation in Play mode, observe "Number of Contacts" having the value of 0 wi... Read more
Sorting layer + mesh renderer breaks sorting layers
To reproduce:1. Open attached project2. Open scene test3. Select the object in scene4. Right click it's render layer test component ... Read more
Font.RequestCharactersInTexture crashes the Android App
Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.5.0a2 (965892abff45)Unity Version 4.5.0b6 (eb7ac579f... Read more
Crash when reopening a scene where an object was set to HideAndDontSave
To reproduce:1. Open attached project2. Open scene "BugRecreator"3. In scene hierarchy select Prefab > Cube > Capsule4. In the... Read more
Dynamically added uGUI elements are broken
To reproduce:1. Open attached project.2. Open scene "BasicScene"3. Enter play mode - 20 objects are created (they are rect transform... Read more
Script derived from Button type gets its OnClick event called twice
To reproduce:1. Import "reprogui" package2. Open scene guitests3. Enter play mode4. Click a button5. Exit play mode and look at the ... Read more
Pasting more than 4 lines in the Text component will display the fourth ...
Steps to reproduce : - create a new project- select the "Main Camera" and add a "Text" component- copy the following lines in the te... Read more
UGUI - Layout of dynamically attached objects not updating until screen ...
Issue 1 - Incorrect layout until Game View is resized : - import the project attached in a comment further down called case_599998-U... Read more
www.isDone never get's true on iOS
while (!web.isDone) {} is infinite on iOS By design reason: Code should yield inside that loop, because WWW download on iOS are runn... Read more
Unity is unable to load animation from attached COLLADA file
Unity is unable to load the attached COLLADA file. Current Unity:1) doesn't assign correct diffuse texture.2) The legs are twiching3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"