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[UWP] Reference Rewriter fails when referencing Unity.Cecil.dll
Steps to reproduce:1. Download 1031094_repro.zip2. Switch platform to UWP3. Build project4. Observe the error in the Console window:... Read more
[OSX] Enabling GPU Instancing results in shader glitches in Scene view
Steps to reproduce:1. Open attached project2. Enable GPU instancing on shader "Leocities_Tileable_SetA"3. Rotate around in the Scene... Read more
[DirectX] Graphics.CopyTexture() freezes the Editor when Texture Quality...
To reproduce: 1. Open the project, attached by the user (CopyTextureRepro.zip)2. Open the "Test" scene3. In the Quality Settings, se... Read more
[WebGL] Application.persistentDataPath returns different paths every tim...
To reproduce:1. Open project2. Build and deploy to itch.io3. In credits menu, click bottom left for a secret button that shows more ... Read more
[Tilemap] Tiles have no visual reference while inside Tile Palette view
How to reproduce:1. Open attached "repro_1034920" project2. Open "SampleScene" scene3. Select "spritesheet_ground" asset from the Pr... Read more
Transform gizmo flickers in Editor when Rendering API is set to Directx12
In 2018.2.0b3 set the renderer to Directx12 and move the mouse around whil you have an object selected.notice hte grid and the Trans... Read more
NumLock isn't working on 2018.2.0b2
To reproduce:1) Create new project2) Select any object3) Try to write using numpad in any field in inspector Expected: It works as e... Read more
DataContractSerializer fails when deserializing an object with circular ...
To reproduce: 1. Download attached project "segiTest.zip" and open in Unity2. Open "test" scene3. Enter Play mode4. Observe that Err... Read more
Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce:1. Download 1014408_repro.zip2. Rescale Game window3. Notice in console warning is printed "RenderTexture: Resolv... Read more
Deleting Text UI object crashes Unity when a playable is linked in the T...
How to reproduce:1. Open attached project "UDance"2. Create new Text object and select it in Hierarchy3. Open Timeline window and Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS