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[UAAL] Setting up project to be used as a library causes and building ca...
1. Open attached "NativeAndroidApp" with AndroidStudio2. Try to build and launch on device Expected result - App launches on deviceA... Read more
[WebGL] Template Custom User Variables are cleared when switching betwee...
Reproduction steps:1. Open the attached project ("1328657R.zip")2. Open WebGL Template settings (Project Settings->Player->Res... Read more
Collab and Visual Scripting packages throw multiple precompiled assembli...
Reproduction steps:1. Create a new project2. Install Visual Scripting and activate Collab in the Project settings3. Observe multiple... Read more
Ads package doesn't build with il2cpp scripting backend
Repro Steps: - Create an empty project,- Add the Ads package,- Set the scripting backend to il2cpp,- Try to build. Expected: Success... Read more
[VFX Graph] Particles shadows are not correctly displayed when there are...
Reproduction steps:1. Open the user's attached project and Scene scene2. In the Scene view, observe the shadows of the VFX 01 and VF... Read more
[Enlighten] Server build starts Enlighten worker threads during shutdown
Steps to reproduce: 1. Create a new Unity project2. Open Build Settings3. Check the 'Server Build' option4. Build and Run the projec... Read more
[Shadergraph] Object space normal isn't normalized when the object is sc...
Reproduces in 10.4.0 and aboveDoesn't reproduce in 7.3.1Repro steps:1. Import the attached shadergraph into a project using HDRP2. o... Read more
[XR][BuiltInRP] Left eye is entirely white on Quest
On Quest a nearly-empty scene using Vulkan and BuiltIn Render Pipeline appears correctly in the right eye but the left eye is entire... Read more
[Android][GLES3] Shading based on the difference between the sampled de...
Repro steps:1. Open the attached project "repro_1330519"2. Build and Run on Android Expected: Shading at bottom of particles should ... Read more
Mesh created using PolygonCollider2D.CreateMesh contains gap
Steps to reproduce:1. Open the attached project2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used