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When using UIElements to create a Settings page, you have to manually cr...
When using UIElements (as opposed to IMGUI) when creating a new SettingsWindow. You have to setup your title manually (and reverse e... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro:- Open ... Read more
[HDRP] Lightmap bleeding / colored artifacts in lightmap
Reproduces with the latest master version of SRP (7dbf0b3017) on Unity 2020.1.0a12.1360 (40e46701fee5)Does not reproduce with 7.1.2 ... Read more
Skin Weights property in Project Settings overrides Skin Weights propert...
How to reproduce:1. Open the attached 'AssetTest.zip' project2. Open 'import_test_scene' Scene3. Open Edit -> Project Settings -&... Read more
EditorStyles.label, miniLabel, boldLabel, centeredGreyMiniLabel are offs...
How to reproduce:1. Open the attached 'BugReport_EditorStyles_WhiteLabel.zip' project2. In the Editor open 'BugReport' > 'Open Wi... Read more
Black text is drawn instead of white when using EditorStyles.whiteBoldLabel
How to reproduce:1. Open the attached 'project-1186034.zip' project2. In the Editor open 'BugReport' > 'Open Window' Expected res... Read more
[Shader] changing lightloop.hlsl and going back to editor does not updat...
Steps to reproduce: 1. download project and open scene2. In project, find LightLoop.hlsl in Packages/com.unity.render-pipelines.high... Read more
[Shader] Shadergraph errors do not clear from asset
Steps to reproduce:1. download project and open scene2. open "broken.shadergraph"3. select custom function node and remove "//" (see... Read more
[HDRP] Making a prefab with Custom Pass Volume crashes Unity
Version tested: 2020.1.0a12 + HDRP/Staging Steps to reproduce: 1) In any HDRP project create an empty object, add Custom Pass Volume... Read more
[URP] Terrain with "Draw Instanced" does not render when built with 'bat...
Steps to reproduce:1. Build the project with the following command line:Unity.exe -projectPath <projectpath> -batchmode -build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title