Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0a3
2019.3.0b8
2020.1
Issue ID
1195449
Regression
Yes
EditorStyles.label, miniLabel, boldLabel, centeredGreyMiniLabel are offset in the center Y coordinate of the rect
How to reproduce:
1. Open the attached 'BugReport_EditorStyles_WhiteLabel.zip' project
2. In the Editor open 'BugReport' > 'Open Window'
Expected result: both labels are drawn in the same position
Actual result: the grey label (non-flashing one) is offset in the middle of the rect
Reproducible with: 2019.3.0a3, 2019.3.0b10, 2020.1.0a12
Not reproducible with: 2017.4.33f1, 2018.4.12f1, 2019.2.12f1, 2019.3.0a1, 2019.3.0a2
Reproduced with label, miniLabel, boldLabel, centeredGreyMiniLabel.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
Resolution Note (2020.1.X):
Few styles have been modified from UpperLeft to MiddleLeft alignment and this resulted in Y offset. This is an expected behavior.