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[HDRP] Black and white spots appear on the Sprites when the exposure val...
How to reproduce: 1. Open user's attached "HDRP Flicker Test" project 2. Open the "SampleScene" Scene 3. Look at the "New Sprite" Ga... Read more
HDRP Config package version does not match the HDRP version after upgrad...
How to reproduce: 1. Create an HDRP Template project 2. Click Window -> Render Pipeline -> HD Render Pipeline Wizard 3. Select HDRP ... Read more
Crash when calling new Texture2D(16384, 16384, TextureFormat.RGBAFloat, ...
How to reproduce: 1. Open attached project "Case_1267258" 2. In the Menu Bar click Test -> Crashtest 3. If the crash does not occur,... Read more
Editor crashes on mono_log_write_logfile when initializing a class deriv...
Reproduction steps: 1. Open the attached "case_1272391.zip" project 2. Enter Play mode -- Observe the crash Reproducible with: 0.9.... Read more
Generating Font Atlas corrupts some characters when 'Render Mode' is set...
How to reproduce: 1. Open the attached project (case-1272593.zip) 2. In the Project window select the 'LiberationSans.ttf' Font Asse... Read more
[ECS] Error is thrown in the Player when project is built with Entities ...
How to reproduce: 1. Open attached project "case1255997.zip" and Scene "SampleScene" 2. Build the project 3. Observe the error in th... Read more
[iOS] Xcode project uses libiPhone-lib.dylib instead libiPhone-lib.a fil...
How to reproduce: 1. Open the attached 'EmptyProjectViaScript.zip' project 2. Change Target SDK to Simulator SDK in Player Settings ... Read more
[Android] The Grabpass does not work when the Blit Type is set to Auto
Reproduction steps: 1. Open the user attached project "TestGrabPass.zip" 2. Switch platform to Android 3. In the Project window unde... Read more
Linux Editor has low performace in Playmode on a new project
How to reproduce: 1. Create a new project 2. In the "Game" window press on the "Stats" button near the top right corner of the windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature