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Crash when trying to access null object in OnGUI() on GUI Button press
How to reproduce:1. Open attached project ("case_1033579_repro.zip")2. Enter play mode3. Press "Process" button in the top left corn... Read more
"EndLayoutGroup" error thrown in console on importing raw terrain file
Console throws 'EndLayoutGroup" error on importing a raw terrain file. Steps to reproduce 1. Create a project.2. Create a terrain.3.... Read more
Coroutines Started within another Coroutine show up under the calling Co...
How to reproduce:1. Open attached Unity project "Test Bed copy"2. Load scene "Scene1"3. Open Profiler window4. Enter the play mode5.... Read more
[UWP] ExecutionEngineException is thrown on System.Reflection.MonoProper...
Steps to reproduce:1. Download 1030427_repro.zip2. Change platform to UWP3. Build to any device with IL2CPP backend4. Open VS soluti... Read more
Cinemachine Virtual camera behaves differnetly in Play Mode
I use a virtual camera to look at and follow my character while she runs in the scene.The actual running is controlled by timeline.I... Read more
PrebuildSetupAttribute cannot find types in arbitrary assemblies
PrebuildSetupAttribute (and probably PostBuildCleanup too) cannot find their target types if the types are not in a specific list of... Read more
UI jumps to the previously set position when Game view is resized if the...
To reproduce: 1. Open the project, attached by the user (Widdle2.zip)2. Open the "Main" scene3. Enter Play mode4. Resize the Game vi... Read more
Crash on "build and run" when using template "3d with extras"
To reproduce:1) Create new project choosing "3D with Extras" template2) Build and run for Linux CRASH Reproduced in 2018.1.0b13, 201... Read more
[Text Mesh Pro] "Does not exist in the current context" Error appears on...
Text mesh on pro throws does not exist in the current context error on launch Steps to Repro:1. Open attached project2. Observe cons... Read more
Timeline playhead jumps ahead when Timeline Play mode is enabled after i...
How to reproduce:1. Open scene SampleScene from users attached project "playheadJumpTest20182.zip"2. Select TimelineHaver GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS