Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a1
2018.2.0b3
Issue ID
1033628
Regression
Yes
"EndLayoutGroup" error thrown in console on importing raw terrain file
Console throws 'EndLayoutGroup" error on importing a raw terrain file.
Steps to reproduce
1. Create a project.
2. Create a terrain.
3. Click on terrain and open terrain settings in the inspector.
4. Click on 'Export Raw' and save it.
5. Click on 'Import Raw' and select the saved raw file.
6. Observe the error in console.
Reproducible on: 2018.2.0b3, 2018.2.0b1, 2018.2.0a1
Working fine on : 2018.1.0b11, 2018.1.0f2
Environment: Occurs only on mac
Stack Trace:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1024127