Search Issue Tracker
Collider stays in old location if object is moved and has a new parent s...
Fixed 2018.3.0a3 Workaround: Set the parent before moving the object Read more
[Regression] Clicking Collab window tab while it's open reopens it inste...
Steps to reproduce:1. Open a new project2. Click on Collab window tab (Top right corner of the editor, near 'Layers' and 'Layout')3.... Read more
Textures are corrupted in build when using DirectX 12 with Graphics Jobs...
To reproduce:1. Open user's attached project2. Build and run Expected: textures are not corrupted (check correct result in Editor's ... Read more
[Improved Prefabs] Base Prefab can be set as child of Variant Prefab cau...
Steps to reproduce:1. Create or open an existing project2. Create any prefab3. Create a Prefab Variant of this prefab4. Open the cre... Read more
[Trail Module] Crash in BuildParticleLineSegment<0
Hard to repro, happens occasionally. Repro steps:1. Open Scene 21_TrailRenderer2. Ensure that "Simulate Layers" in the scene view ov... Read more
Inconsistent popup menu behavior between tabs
Steps to reproduce:1. Open new project2. Click on 'Account' tab (Top right corner of the editor, near 'Layers' and 'Layout')3. While... Read more
[Mac] Unity Crashes on loading when Particles Shape property is set to Mesh
How to reproduce:1. Download my attached project "TestParticles.zip"2. Open that project Expected result: The project opensActual re... Read more
[Improved Prefabs] Inconsistent handling of missing references to nested...
Steps to reproduce:1. Open the attached project2. Open "Block" prefab in Prefab Mode3. Delete "Cube" prefab in Project Window-notice... Read more
NetworkBehaviour callback order is different than in the documentation
How to reproduce:1. Open attached project "UNETWeaverBug.zip" and scene "TestScene"2. Enter Play mode3. Observe Console window Expec... Read more
[Graphics] Impossible to use a Cube Render Texture as Custom Reflection ...
Reflection probes using mode "Custom" allow using an external cube texture as the reflection texture.Render texture can be of type c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant