Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
Issue ID
1029512
Regression
No
[Graphics] Impossible to use a Cube Render Texture as Custom Reflection Probe
Reflection probes using mode "Custom" allow using an external cube texture as the reflection texture.
Render texture can be of type cube texture.
It is currently impossible to use a Cube Render texture as a custom reflection probe texture.
Expected behavior :
It is possible to use a render texture as a custom reflection probe texture.
If the render texture is animated then the reflection probe texture should be updated in order to reflect the animation.
Repro :
Using the attached project :
- open "SampleScene"
- Select "Reflection probe" in the scene
- try assigning "TestRenderTextureCube" in the reflection probe's "Cubemap" slot
-> currently it won't work
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment