Search Issue Tracker
[DSPGraph] Audio clip does not loop from to the begining when starting i...
Reproduction steps:1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.18/Simple DSPGraph example... Read more
[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures
Repro steps:1. Open user attached project "URP.MSAA.opaque_texture"2. Build and Run on Quest 1 or 23. Observe the game in the headse... Read more
Addressables AssetReferenceUILabelRestriction is disregarded when used i...
How to reproduce:1. Open the attached project (case_1329206-AddressableLabel)2. Open SampleScene3. Select References in the Scene Hi... Read more
[VFX] Shader Errors are thrown for Output Particle Quad when graph Conta...
How to reproduce:1. Create a new URP/HDRP template project2. Create a new VFX graph3. Add "Add Size by Speed" block to the Output Pa... Read more
GPU Progressive Lightmapper generates Shadow artifacts when using Filter...
Reproduction steps:1. Open user attached Project2. Open Window > Rendering > Lighting3. Generate Lighting using Progressive GP... Read more
[Mobile] Loading a JSON from Resources folder into a TextAsset fails on ...
How to reproduce:1. Open the user's attached project "New Unity Project (1)"2. Change the device's locale to something other than th... Read more
[2D][Sprite Mask] Sprite Mask Shading Mode view is not correctly display...
Reproduction steps:1. Open the user's attached project and custom-range scene2. Set Scene Shading Mode to Sprite Mask3. Observe the ... Read more
AudioGroup 'Mute' does not mute audio from a 'Receive' DSP effect
How to reproduce:1. Open the attached project2. Open Scene3. Click Play Expected result: You can hear one whoosh sound repeatingActu... Read more
OnTriggerExit is not called when GameObject leaves Trigger through repar...
How to reproduce:1. Open the attached project "OnTrigger.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected resu... Read more
Editor crashes when Cloth with SkinnedMeshRenderer has Null Bone References
Reproduction steps:1. Open user attached Project2. Open Assets\Test Scene3. Select "TestCloth crash" > "Rope" in the Hierarchy4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used