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Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.3
2020.3.4f1
2021.1
2021.2
Issue ID
1329351
Regression
No
[DSPGraph] Audio clip does not loop from to the begining when starting it from the middle
Reproduction steps:
1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.18/Simple DSPGraph examples/PlayClip/PlayClip scene
2. Enter the play mode
3. In the Game view, select Play Clip! and listen to the audio
Expected result: "three four", "testing one two three four", "testing one two three four" audio is played
Actual result: "three four", "three four", "three four" audio is played
Reproducible with: 0.1.0-preview.13 - 0.1.0-preview.18 (2020.3.5f1, 2021.1.4f1, 2021.2.0a14)
Not reproducible with: 2018.4, 2019.4 (could not downgrade DSPGraph)
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Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a17
Added choice of looping behavior when creating the audio sample provider. This can be done in PlayClip.cs, when block.SetSampleProvider is called inside OnGUI, you need to add an extra argument: loopPointIsStart: true.
This will only work with the following release of DSPGraph (current DSPGraph is 0.1.0-preview.18)
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.8f1
This will only work with the following release of DSPGraph (current DSPGraph is 0.1.0-preview.18)