Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1328592
Regression
No
[VFX] Shader Errors are thrown for Output Particle Quad when graph Contains Add Size by Speed block with matching range values
How to reproduce:
1. Create a new URP/HDRP template project
2. Create a new VFX graph
3. Add "Add Size by Speed" block to the Output Particle Quad
4. Set Speed range values to be identical ([1;1] or [10,10])
5. Save the graph and close it
6. Click Edit -> VisualEffects-> Rebuild and Save all Visual Effects Graph OR select the graph in the Project Window
Expected results: No errors are thrown
Actual results: Shader errors are thrown
Reproducible with: 7.5.3(2019.4.24f1) 10.4.0(2020.3.5f1), 11.0.0(2021.1.4f1), 12.0.0(2021.2.0a14)
Notes:
1. Reproducible in URP and HDRP
Errors thrown:
Shader error in 'Hidden/VFX/New VFX/System/Output Particle Quad': incorrect number of arguments to numeric-type constructor at line 451 (on d3d11)
hader error in 'Hidden/VFX/New VFX/System/Output Particle Quad': undeclared identifier 'Infinity' at line 451 (on d3d11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Create and publish WebGL builds” link leads to “Sorry about that, we can't find the page you're looking for.” page
- " Suspected crash in FXC. " shader compiler errors are thrown in a new project when creating a project in Hub with a very long name but below the maximum character threshold
- Long cloud names stretch the space in Hub when the Project dropdown is opened
- OpenGLES3 Graphics API can be used with the "Linear" Color space on unsupported GPUs resulting the error spam
- [Windows] Recommended and Downloaded Learn tabs are empty and have scrollbar
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0b7