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Cache Server: Local mode outputs connect failed error
To reproduce:1. Open attached project2. Notice that the cache server mode is set to "Local"Notice these errors:Socket: connect faile... Read more
"Object reference not set to an instance of an object" is being printed ...
Reproduction steps:1) Open user's attached project2) Open "test" scene3) Make sure main camera has "test" script attached4) Build an... Read more
AssetBundle has a dependency on another AssetBundle due to old propertie...
To reproduce:1. Open attached project2. Open example scene3. Select TextureReference object4. In Texture Reference script change Siz... Read more
One of the UI Canvas does not render in build
How to reproduce:1. Open the attached project2. Open and play the scene "Scene"3. Observe the text from both canvases rendering4. Bu... Read more
Active obstacle causes navmesh agent spawn point to be set as destination
Steps to reproduce: 1. Open attached project2. Open scene "GrassShadow"3. Select "Obstacle" GO and notice that NavMesh Obstacle is d... Read more
Executing CommandBuffer in Windows Standalone build crashes it
Reproduction:1. Open the "bug.zip" project2. Build the only scene on Windows standalone platform3. Play the build4. Press F1-Observe... Read more
Negative speed in states or blend trees causes root motion character to ...
How to reproduce:1. Open the attached project2. Open and play Repro scene3. Watch as the character warps into a new position after t... Read more
Emissive effects are missing in lightmaps when using custom shaders
To reproduce:1. Open attached project2. Bake lightmap3. Observe that when the lightmap is rendered, the emissive effects does not ap... Read more
Graphics Jobs causes rendering to fail
Enabling Graphics Jobs can result in much of a scene failing to render properly on any platform that supports the feature. Reproduct... Read more
[iOS] Using DepthTextureMode.Depth flag flips the view on iOS
Having two active cameras with a attached OnRenderImage() and setting their depthTextureMode with DepthTextureMode.Depth will result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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