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Fixed in 5.5.0

Votes

4

Found in

5.4.0f3

Issue ID

827803

Regression

Yes

Executing CommandBuffer in Windows Standalone build crashes it

Graphics - General

-

Reproduction:
1. Open the "bug.zip" project
2. Build the only scene on Windows standalone platform
3. Play the build
4. Press F1
-Observe the crash

Stack trace produced by the crash on standalone build:
0x010E36EA (hjh) RenderTexture::GetDimension
0x011034B8 (hjh) MeshFilter::VirtualRedirectTransfer
0x0101C858 (hjh) AnimationCurveTpl<float>::GetKeyCount
0x00FFAFBC (hjh) IRaycast::IRaycast
0x01638406 (hjh) RectT<int>::GetBottom
0x0163CDEE (hjh) RectT<int>::GetBottom
0x012340FF (hjh) Thread::RunThreadWrapper
0x751A38F4 (KERNEL32) BaseThreadInitThunk
0x77725DE3 (ntdll) RtlUnicodeStringToInteger

Reproduced on: 5.5.0b3, 5.4.1f1
No Reproduction on: 5.3.6p4

Comments (1)

  1. E2a07ef4b9aaa745fefadd21fc4b7f90?d=mm

    GameArt

    Oct 20, 2016 22:38

    Experiencing the same issue after upgrading to 5.4. Only seems to happen in our project when playing at 1080p.

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