Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0p4
Issue ID
830201
Regression
No
[iOS] Using DepthTextureMode.Depth flag flips the view on iOS
Having two active cameras with a attached OnRenderImage() and setting their depthTextureMode with DepthTextureMode.Depth will result on a final inverted image.
Steps to reproduce:
1) Open the latest attached project.
2) Build scene 'Test' for iOS.
3) Run on a device.
4) When the app launches, tap the screen.
DepthTextureMode.Depth flag is toggled with each tap. When the flag is enabled, the whole view gets flipped upside down. This doesn't occur on the Editor and with other Graphics APIs.
Reproduced on:
5.4.1f1, 5.3.6p4, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment