Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0p4
Issue ID
830201
Regression
No
[iOS] Using DepthTextureMode.Depth flag flips the view on iOS
Having two active cameras with a attached OnRenderImage() and setting their depthTextureMode with DepthTextureMode.Depth will result on a final inverted image.
Steps to reproduce:
1) Open the latest attached project.
2) Build scene 'Test' for iOS.
3) Run on a device.
4) When the app launches, tap the screen.
DepthTextureMode.Depth flag is toggled with each tap. When the flag is enabled, the whole view gets flipped upside down. This doesn't occur on the Editor and with other Graphics APIs.
Reproduced on:
5.4.1f1, 5.3.6p4, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment