Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b2
Issue ID
830951
Regression
Yes
Negative speed in states or blend trees causes root motion character to warp into a new position
How to reproduce:
1. Open the attached project
2. Open and play Repro scene
3. Watch as the character warps into a new position after the WalkStrafe animation is complete
4. One can check animator, Blend Tree uses negative time value. Changing it to positive, doesn't warp character into a new position
Not reproducible: 5.4.1f1
Reproducible: 5.5.0b3
fixed in 5.5/animation/dev "en route" to trunk
Changeset - 9b077e4781d9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment