Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b2
Issue ID
830951
Regression
Yes
Negative speed in states or blend trees causes root motion character to warp into a new position
How to reproduce:
1. Open the attached project
2. Open and play Repro scene
3. Watch as the character warps into a new position after the WalkStrafe animation is complete
4. One can check animator, Blend Tree uses negative time value. Changing it to positive, doesn't warp character into a new position
Not reproducible: 5.4.1f1
Reproducible: 5.5.0b3
fixed in 5.5/animation/dev "en route" to trunk
Changeset - 9b077e4781d9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiplayer Play Mode package throws ArgumentNullException and can't be installed via Package Manager
- Video preview in the Inspector freezes shortly after the first play and does not recover until paused and replayed
- MSB3277 conflicts between different versions of "System.Numerics.Vectors" when using DotNet 11.0
- "Cannot create Settings Providers for: CreateAllChildSettingsProviders" error is thrown in the Console after fixing PolySpatial visionOS package validation error after installing XR Interaction Toolkit VisionOS Sample
- "Unable to find style 'VideoClipImporterLabel' in skin 'GameSkin' " warning thrown when converting the Video Clip Inspector to a floating window in Play mode
Add comment