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Double-F (frame selection with tracking) uses different bounds
Repro steps:- Make two cubes - one a child of the other with some offset.- Select the parent cube.- Press F for frame selection.- Do... Read more
MonoDevelop doesn't start - solved by overwriting glibsharpglue-2.dll
The problem is not with the Unity editor itself, but rather with the bundled Monodevelop with the initial install. I'm participating... Read more
Missing information about new Unity Remove in iOS Manual
Unity Manual -> Platform Specific -> iOS -> Getting Started with iOS Development -> Unity Remove. Read more
Selection List Bug- uGUI beta
When using the the sample project provided with the 4.6 beta, I was looking into the scene called "widgets", when using the selectio... Read more
Shader dependency is lost when building asset bundle
When building an assetbundle for a ProceduralMaterial with a "Specular" shader and loading it, the reference to the shader is lost. Read more
uGUI - Button auto-generate animation continues to play after finger tap.
uGUI - Button auto-generate animation continues to play after finger tap. The auto-generate animation on the Button Object continues... Read more
Navigation set to automatic not having expected behaviour
What happens:I have a GUI slider set left to right in the scene, when I set navigation to be automatic I can use the right key to in... Read more
Cannot reset sprite details in the sprite editor
If I have set and applied settings in the Sprite Editor (in this case using a single sprite) I cannot reset these values to default. Read more
The "zoom" slider in the Sprite Editor does not work properly
The zoom slider does in fact change the zoom setting, BUT, the zoom value is of no practical use. The zoom slider on any reasonable ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project