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[2D] Unable to assign GUID error occurs on updating 2D SpriteShape packa...
Unable to assign GUID error occurs on updating 2D SpriteShape package to 5.0.1 Steps to Repro: 1. Create a new Project 2. Install/... Read more
[Input System] Player prefabs are not instantiated on Join Action when t...
Reproduction steps: 1. Open the attached project ("case_1265853-InputActionPrefabs.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more
User is not warned that Editor has to be restarted to build with newly a...
Reproduction steps: 1. Open/create any Unity project 2. Enter Build Settings 3. Select any not currently installed platform 4. Click... Read more
[Android] "Unable to find lib_burst_0_0 and _burst_0_0" message logged w...
This does not have any effect on the actual Burst functionality, just an effort to load split libraries. Read more
Crash on CalculateMeshBounds when baking Navmesh
Reproduction steps: 1. Open user's attached project 2. Open scene "TestScene" 3. Go to Window > AI > Navigation and open the Bake ta... Read more
[UIElements] Multiple ListView's TextField items inherit the selected Te...
How to reproduce: 1. Open the attached "1271674_Listview.zip" project 2. Go to Window -> ListViewExampleWindow 3. Select any TextFie... Read more
Particles are facing the Camera instead of up when they are played
How to reproduce: 1. Open user's attached "New Unity Project4" project 2. Open the "SampleScene" Scene 3. In the Hierarchy select th... Read more
[PolyBrush] Copy/Paste for Prefab Settings does not work
How to reproduce: 1. Open the attached project named "Case_1271799" 2. Click -> Tools -> Polybrush -> Polybrush Window 3. Select "Sc... Read more
OnValidate called when Monobehaviour inside Prefab changes
From this forum post: https://forum.unity.com/threads/asset-pipeline-v2-script-reimport-performance.784322/#post-6134054 It appear... Read more
Post Processing Layer with Deferred Fog makes the Fog be visible through...
Steps to reproduce: 1. Open user's attached project "DeferredFogVulkanBug.zip" 2. Build it on Android 3. Notice the Red Square(Fog) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph