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Fixed in 2.4.0

Votes

0

Found in [Package]

2018.4

2019.4.2f1

2020.1.0a9

2020.2

Issue ID

1271512

Regression

Yes

Post Processing Layer with Deferred Fog makes the Fog be visible through 3d objects when using Vulkan Graphics API

Package: PostProcessing

-

Steps to reproduce:
1. Open user's attached project "DeferredFogVulkanBug.zip"
2. Build it on Android
3. Notice the Red Square(Fog) is visible through the plane and cubes

Expected results: 3D geometry blocks fog that is behind it
Actual results: 3D geometry does not block the fog that is behind

Reproducible with: 2018.4.26f1, 2019.4.9f1, 2020.1.0a9, 2020.2.0a21
Not Reproducible with: 2020.1.0a8

VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530

Not reproducible with:
iPhone 7 (iOs 12.3.1)
iPhone 6S (iOS 13.3.1)

Note: Sometimes the project crashes due to originally is set to DirectX 12 graphics API, so force DirectX 11 is required to launch the project. The screenshots are attached below

  1. Resolution Note (fix version 2.4.0):

    Fixed in 2.4.0, will be available in 2019.4 as soon as it's published.

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