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Fixed in 2.4.0
Votes
0
Found in [Package]
2018.4
2019.4.2f1
2020.1.0a9
2020.2
Issue ID
1271512
Regression
Yes
Post Processing Layer with Deferred Fog makes the Fog be visible through 3d objects when using Vulkan Graphics API
Steps to reproduce:
1. Open user's attached project "DeferredFogVulkanBug.zip"
2. Build it on Android
3. Notice the Red Square(Fog) is visible through the plane and cubes
Expected results: 3D geometry blocks fog that is behind it
Actual results: 3D geometry does not block the fog that is behind
Reproducible with: 2018.4.26f1, 2019.4.9f1, 2020.1.0a9, 2020.2.0a21
Not Reproducible with: 2020.1.0a8
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Not reproducible with:
iPhone 7 (iOs 12.3.1)
iPhone 6S (iOS 13.3.1)
Note: Sometimes the project crashes due to originally is set to DirectX 12 graphics API, so force DirectX 11 is required to launch the project. The screenshots are attached below
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Resolution Note (fix version 2.4.0):
Fixed in 2.4.0, will be available in 2019.4 as soon as it's published.