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0
votes
By Design

WebGL throws Uncaught SyntaxError: Unexpected number

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more

0
votes
Fixed

Shader with Procedural Instancing enabled is not rendered in a project b...

Package: Scriptable Render Pipeline HD

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Feb 18, 2022

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Version/s: 12.1.3

Reproduction steps:1. Open the attached 'NS Support HDRP 2021.2 - 2' project2. Open the 'OutdoorsScene'3. Go to the 'File -> Buil... Read more

0
votes
Fixed

Screen Space Camera World Space Canvases do not show drawcalls when usin...

uGUI

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Feb 25, 2020

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Version/s: 2017.4, 2019.3.2f1, 2020.2

Reproduction steps:1. Download and open the user-submitted project2. Build and run the project3. Open the Frame Debugger in the edit... Read more

0
votes
By Design

[Platform Dependent Compilation]: Mobile Platform Properties are not sho...

CodeEditors

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May 17, 2016

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Version/s: 5.4.0b18

[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS 1. What happened... Read more

1
votes
Fixed

Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...

Scene Management

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Jan 10, 2020

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Version/s: 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (ForDebugging.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Save' UI bu... Read more

2
votes
Postponed

Re-loading DLLs takes a lot more time compared to Unity 4

Asset Loading

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Mar 04, 2015

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Version/s: 5.0.0f4

Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attache... Read more

0
votes
Fixed

[PLM] Baking stalls with terrains containing lots of holes

Progressive Lightmapper

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Mar 04, 2022

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Version/s: 2021.2.0a15

Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro)2. Open the TerrainRepro scene3. Generate lighting usi... Read more

4
votes
Fixed

[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when ret...

Android

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Jan 09, 2017

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Version/s: 5.4.3p1

Steps to reproduce: 1) Download attached project ' CustomPlayerActivity.zip' and open in Unity2) Create .osig file for testing devic... Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

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Nov 06, 2019

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Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more

0
votes
Fixed

[UX] Assemblies which reference 'Moq.dll' are not referenced in Editor w...

Scripting

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Feb 18, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps:1. Open the attached project ("case_1220959-BrokenOverrides.zip")2. Notice the 'type or namespace name 'Moq' coul... Read more

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