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WebGL throws Uncaught SyntaxError: Unexpected number
To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more
[HDRP] Unity Editor Crashes due to Path Tracing CheckDirtiness when Prev...
Reproduction steps:1. Open attached project "HDRP test"2. Open Game view3. Go to VAC -> Champion Preview4. At the opened Champion... Read more
[VFX] Specific mesh doesn't render if in the player if it's used within ...
Repro steps:1. Open the attached project's ReproScene2. Create a standalone build3. Observe that all page meshes (both the regular o... Read more
[Platform Dependent Compilation]: Mobile Platform Properties are not sho...
[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS 1. What happened... Read more
[Android] Calling Handheld.PlayFullScreenMovie crashes on some Android d...
Calling Handheld.PlayFullScreenMovie crashes multiple Android devices with a Fatal signal 11 (SIGSEGV). Read more
Re-loading DLLs takes a lot more time compared to Unity 4
Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attache... Read more
[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when ret...
Steps to reproduce: 1) Download attached project ' CustomPlayerActivity.zip' and open in Unity2) Create .osig file for testing devic... Read more
"Dering Light Probes For Trees" Value is not named properly
1. Create a Terrain Object2. Turn on Debug View in the Inspector3. Observe all the variables that are on the Terrain Object Actual R... Read more
[Shuirken] NullReferenceException thrown on applying Curve Presets in th...
Selecting default presets in the "Curve Editor" window for "Direction" property of the "Particle System Force Field" object causes t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A shader error is thrown when building a project containing a material using "Bent normal map"
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset