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Fixed in 2020.2

Fixed in 2018.4, 2019.3, 2020.1

Votes

0

Found in

2017.4

2018.1

2018.3

2018.4

2019.1

2019.2

2019.3

2020.1

2020.2

2020.2.0a7

Issue ID

1237306

Regression

No

[Shuirken] NullReferenceException thrown on applying Curve Presets in the Curve Editor window to curve property of the object

Shuriken

-

Selecting default presets in the "Curve Editor" window for "Direction" property of the "Particle System Force Field" object causes the editor to throw NullReferenceException, refer attached video.

Steps to repro:
1. Create a new project
2. Hierarchy > Create > Effects > Particle System Force Field
3. Inspector > Particle System Force Field > Direction > X
4. Select "Curve" from the dropdown list
5. Open Curve Editor > Click on the Settings icon
6. Select Curve Presets

Actual Result:
NullReferenceException thrown when pre-made presets are applied to the object from Curve Editor window

Expected Result:
Pre-made Presets are applied without throwing any error in the console

Reproducible on:
2020.2.0a7, 2020.1.0b5, 2019.3.9f1, 2019.2.13f1, 2019.1.11f1, 2018.4.14f1, 2018.3.0f2, 2018.1.0f2, 2017.4.27f1

Environment:
Windows 10 & macOS 10.14

Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.MinMaxCurveEditorWindow+<>c__DisplayClass30_0.<InitCurvePresets>b__0 (UnityEditor.DoubleCurve presetCurve) (at <b0707acaff7743ddbcba0f9c9b5c49cc>:0)
UnityEditor.DoubleCurvePresetsContentsForPopupWindow.ItemClickedCallback (System.Int32 clickCount, System.Object presetObject) (at <b0707acaff7743ddbcba0f9c9b5c49cc>:0)
UnityEditor.PresetLibraryEditor`1[T].ListArea (UnityEngine.Rect rect, UnityEditor.PresetLibrary lib, System.Object newPresetObject) (at <b0707acaff7743ddbcba0f9c9b5c49cc>:0)
UnityEditor.PresetLibraryEditor`1[T].OnGUI (UnityEngine.Rect rect, System.Object presetObject) (at <b0707acaff7743ddbcba0f9c9b5c49cc>:0)
UnityEditor.DoubleCurvePresetsContentsForPopupWindow.OnGUI (UnityEngine.Rect rect) (at <b0707acaff7743ddbcba0f9c9b5c49cc>:0)
UnityEditor.PopupWindow.OnGUI () (at <b0707acaff7743ddbcba0f9c9b5c49cc>:0)
UnityEditor.HostView.OldOnGUI () (at <b0707acaff7743ddbcba0f9c9b5c49cc>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <7e072e4699014d9089b4f15a2244620f>:0)

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