Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1226578
Regression
No
[VFX] Specific mesh doesn't render if in the player if it's used within the VFX Graph
Repro steps:
1. Open the attached project's ReproScene
2. Create a standalone build
3. Observe that all page meshes (both the regular ones and the VFX one) don't render
4. Remove the VFX from the scene and rebuild
5. Observe that the meshes show fine.
Notes:
- enabling the mesh' Read/Write fixes the issue
- happens with lit/unlit particle mesh outputs and with a regular vfx mesh output
- not a regression, repros also on 2019.3.0b9 (Oct 25) and VFX 7.1.1 (Sept 13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note:
C++ fix, landed in 2020.2.0a4.564