Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1226578
Regression
No
[VFX] Specific mesh doesn't render if in the player if it's used within the VFX Graph
Repro steps:
1. Open the attached project's ReproScene
2. Create a standalone build
3. Observe that all page meshes (both the regular ones and the VFX one) don't render
4. Remove the VFX from the scene and rebuild
5. Observe that the meshes show fine.
Notes:
- enabling the mesh' Read/Write fixes the issue
- happens with lit/unlit particle mesh outputs and with a regular vfx mesh output
- not a regression, repros also on 2019.3.0b9 (Oct 25) and VFX 7.1.1 (Sept 13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Resolution Note:
C++ fix, landed in 2020.2.0a4.564