Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1226578
Regression
No
[VFX] Specific mesh doesn't render if in the player if it's used within the VFX Graph
Repro steps:
1. Open the attached project's ReproScene
2. Create a standalone build
3. Observe that all page meshes (both the regular ones and the VFX one) don't render
4. Remove the VFX from the scene and rebuild
5. Observe that the meshes show fine.
Notes:
- enabling the mesh' Read/Write fixes the issue
- happens with lit/unlit particle mesh outputs and with a regular vfx mesh output
- not a regression, repros also on 2019.3.0b9 (Oct 25) and VFX 7.1.1 (Sept 13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
C++ fix, landed in 2020.2.0a4.564