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Play mode doesn't maximize after editing Animation Curve
Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Enable "Maximize on Play" option in Game View 4. Enter and exit... Read more
Editor crashes at UnityConnectRefreshTokenRequest::OnSuccess while in idle
Fixed in 5.6, and PRs approved for 17.1, 17.2, and trunk (17.3 at the time of this writing). Steps to reproduce: 1. Download delet... Read more
Custom Editor components disappear if Custom Editor is resized
Reproductino Steps: 1. Import attached project. 2. In Assets, select Examples/BlendAddRGBA. 3. Resize the width of the Inspector win... Read more
Enabling Optimize Mesh Data results into Paint Details having a "sliding...
How to reproduce: 1. Open the attached users "TerrainDetailsSliding" project 2. Open "Scene" scene and observe how the wind setting... Read more
Prefab's children change order when extra child object is added to prefa...
To reproduce: 1. Open project attached by the user 2. Open scene "scene" if not opened 3. In hierarchy window select game object "P... Read more
SetPass information in Stats window does not update when Frame Debug is ...
Reproduction steps: 1. Open the attached "StatisticsWindow.zip" project; 2. Enter Play mode; 3. Enable Frame Debug; 4. Click on Canv... Read more
[Win] Disabling all occurrances of OnAudioFilterRead cause Unity to free...
Steps to reproduce: 1. Open user attached project (AudioFilterBug) 2. Play the scene 3. Disable both "AudioSource" objects 4. Open "... Read more
Animantion events does not trigger if animation has less than two frames
If animation has less than two keyframes, events will not be triggered. Using one keyframe also does not work. To reproduce: 1. Ope... Read more
[macOS10.13] MonoDevelop doesn't start
Reproduction steps: 1. Open MonoDevelop. 2. MonoDevelop crashes. Reproduced with: 5.5.4f1, 2017.1.0b9 Note: Crash log attached(4:2... Read more
C# script properties are not blended during animation transitions when c...
C# script properties are not blended during animation transitions when clips are runtime changed on an OverrideController To reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected