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Fixed in Unity 2017.2.0f3



Found in


Issue ID




Enabling Optimize Mesh Data results into Paint Details having a "sliding" wind effect in a built Player




Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

How to reproduce:
1. Open the attached users "TerrainDetailsSliding" project
2. Open "Scene" scene and observe how the wind settings for Paint Details (nettles) work
3. Go to File --> Build Settings --> Player --> Other Settings and enable Optimize Mesh Data setting
4. Build & Run player

Expected result: Wind settings for Paint Details are exactly the same as in Editor
Actual result: Paint Details have a "sliding" wind effect in a built Player

Note: Disabling Optimize Mesh Data setting fixes the issue

Reproducible with - 2017.2.0a4, 2017.1.0b10, 5.6.1p4, 5.5.4f1

Fixed in 2017.3.0a3

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