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Mesh generated using Graphics.DrawProcedural is not rendered when using ...
Steps to reproduce: 1. Open the attached project 2. Open the "MinimalTest" Scene Expected results: text below the green cube is ren... Read more
[Enlighten] Various Scene View modes not displaying lightmap data in URP
Steps to reproduce: 1. Open an existing URP project which makes use of Enlighten Realtime GI 2. Navigate to the Lighting window 4. ... Read more
The number of Vertices and file's size aren't displayed in the SVG Impor...
How to reproduce: 1. Open the attached project "1333565.zip" 2. Select an "icon" Asset in the Project window 3. Observe the Preview ... Read more
[Android] Building app using "Ctrl + B" shortcut uses the last used conf...
Steps to reproduce: 1. Open the attached project 2. Open Build Settings window (File > Build Settings...) 3. Check the "Build App Bu... Read more
[GPU PLM][Denoising] Artifacts after baking GI with certain lighting set...
Steps to repro: 1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the... Read more
[AsyncProgress] Initializing the C# Progress class from a non main threa...
If you use the C# Progress class and it is not initialized, the static constructor will be called. The constructor is not thread saf... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce: 1. Open the attached "New Unity Project.zip" project 2. Switch to UWP 3. Select .NET Standard 2.0 Scripting backen... Read more
Lighting Renders Incorrectly when using 2D Lighting and Perspective camera
How to reproduce: 1. Open attached project "Kevin.zip" 2. Open "Light Scene" scene 3. Move around "Light 2D" GameObject while observ... Read more
Stepped keys in ".fbx" asset do not always have the correct animation cu...
Reproduction steps: 1. Create a new Unity project and open it 2. Import attached "1322543Test.fbx" asset to your project 3. Select t... Read more
UnityWebRequest coroutine is running when CanvasUpdateRegistry.IsRebuild...
How to reproduce: 1. Open the attached project "New Unity Project.zip" 2. Open SampleScene 3. Click Assets > Build Asset Bundles 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain's "Brush Masks" Overlay's default color doesn't match other Overlays
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up