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Building for a platform the first time modifies the "Always Included Sha...
Reproduction steps:1. Create a New Project2. Open "Project Settings" -> "Graphics"3. Build a Standalone player5. Notice that afte... Read more
Package Folders ending in '.Framework' are incorrectly handled and treat...
How to reproduce:1. Open user-submitted project (PluginImporterPackagesBug)2. See that the contents of Packages/Framework Package Fo... Read more
[SpriteEditor] Zoom in/out Slider in "Secondary Textures" under Sprite E...
In "Secondary Textures", Zoom in/out slider doesn't scale, and it's not visible. Steps to repro:1. Create a new 2D Project.2. Import... Read more
Pixelation slider is disabled and can't be adjusted in Sprite Editor window
How to reproduce:1. Open the attached 'test-packages-2d.zip' project2. Select Assets -> Sprites -> 'Asteroid Sprite' Sprite3. ... Read more
Errors are thrown when using keywords defined in a BlackBoard with Custo...
Steps to reproduce:1. Open user's attached project "ShaderGraphPlus.zip"2. Navigate to Project -> Assets -> Materials and open... Read more
Input System package 'ArgumentOutOfRangeException' error is thrown when ...
To reproduce:1. Open attached project ("case_1192972.zip")2. Enter the Play mode and press keyboard space button3. Observe Console E... Read more
[Android] Bundletool 0.7.2 in 2019.2 causes Build & Run failure when run...
To reproduce:1. Open an empty project2. Switch platform to Android3. Build and Run with "Build App Bundle" selected Expected result:... Read more
Editor logs duplication of Sprite for material in the material's asset b...
Steps to reproduce:1. Open User-supplied project2. Press Bundles -> Build3. Inspect the Assets/Materials/Mat_1.mat reference Expe... Read more
Wrong Buttons get selected when using Button.Select through a script, no...
How to reproduce:1. Open the attached project2. Open the SampleScene3. Enter the Play Mode4. Move the red circle, which acts as a Mo... Read more
Default TMP presets are not used when adding TextMeshPro GameObjects via...
How to reproduce:1. Create a new Unity project2. Create any TextMeshPro GameObject via the right-click context menu in the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons