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[Scripting, Graphics] Shuriken particle system's "limit velocity over li...
Steps to reproduce : - import the project attached- open the scene and press play- change the timescale using the slide and notice h... Read more
Sprite.Create causes Unity to crash
Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash --------------------------------... Read more
Mecanims Humanoid animation jitters
To reproduce: 1) Download and open project2) Open "Scene" scene3) Press Play4) Notice that the character on the left jitters a bit (... Read more
deprecated WWW headers not in docs
-e: TomasD made this thing for 4.5 which should be reflected in the docs: 4.5 Change - Webplayer: deprecated 'WWW(string url, byte[]... Read more
OnApplicationFocus and OnApplicationPause are not called on
OnApplicationFocus and OnApplicationPause are not called properly on Blackberry devices. Read more
WAV file compressed to OGGVORBIS and downmixed with "Force to mono" opti...
WAV file compressed to OGGVORBIS and downmixed with "Force to mono" option sounds distorted. Reproducible on 4.3.3f1, 4.3.4f1, 4.5.0... Read more
MissingComponentException when selecting animation
- Download and Import the package Animated Spider from the Asset Store (or use the attached project which already has that)- In Unit... Read more
Memory leak when doing grid slicing
- Import the attached UNET - LowLevel.jpg file- Set Tecture type to Sprite and Sprite Mode to Multiple- In the Sprite Editor select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping