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[WebGL] 'Out of memory' error when using WWW and custom 'key' strings as...
To reproduce: 1. Open repro project 2. Play in editor (until 12 messages will be posted to console) 3. Build and run scene for WebGL... Read more
Animator does not reset the state of the Game Object if it was changed b...
To reproduce: 1. Open the "test" scene in the attached project 2. Note that "TestObject" which has an Animator component enabled, ha... Read more
[Android] An app crashes when BinaryFormatter is serialized and Strippin...
Reproduction steps: 1. Open the attached project; 2. Set Stripping Level to Strip Assemblies in Player Settings; 3. Build the scene ... Read more
Half of Other Settings options disappears after entering playmode
Steps to reproduce: 1) Open Unity and create a new project 2) Make sure platform is set to PC Mac & Linux Standalone 3) Open Player... Read more
Crash after building a scene in 'Curved UI' A$ package
1. What happened Building '02 Visor' scene for 'Curved UI - ...' Asset Store package (https://www.assetstore.unity3d.com/en/#!/conte... Read more
Tilemap orientation doesn't update normals
To reproduce: 1. Open project attached by the user 2. Make sure that "demo" scene is opened and hit play 3. Select "point_light" in ... Read more
[Timeline] Object with Animation ends up with a position offset, when us...
To reproduce: 1. Open attached project "TimelineAnimationTrackBug.zip". 2. Open and Play "MainScene". 3. Watch game window. Actual ... Read more
[IL2CPP] Application crashes with Fatal signal 11 (SIGSEGV) code 1 when ...
To reproduce: 1. Download and open attached "repro930252.zip" project. 2. Build and run for android device. 3. Press "Crash repro" ... Read more
Kinematic Rigidbody2D velocities are not applied
Steps to reproduce: 1. Open user attached project (Rigidbody2017.2) 2. Play the scene 3. Notice that velocity is not applied Expect... Read more
SendMessage cannot be called during Awake, CheckConsistency, or OnValida...
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate prevents UI from showing To repro: 1. Open project atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException