Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b2
Issue ID
930467
Regression
No
Tilemap orientation doesn't update normals
To reproduce:
1. Open project attached by the user
2. Make sure that "demo" scene is opened and hit play
3. Select "point_light" in hierarchy and drag it along Z-axis and notice how the lighting is calculated
4. In hierarchy navigate to Map->Grid (1) ->Tilemap and change the orientation from the XZ to XY
5. Repeat 3rd step and notice that the normals are the same as previous orientation
Expected: After changing tilemap orientation normals are updated.
Actual: Normals remain same.
Reproduced with: 2017.2.0b1, 2017.2.0b3
Wasn't able to test with older versions since Tilemap is 2017.2 feature.
Fixed in 2017.2.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Add comment