Search Issue Tracker
[Android] Unable to build a specific project due to errors related to Go...
Steps to reproduce: 1. Open user's attached project "2048 Tutorial.zip" 2. Build it on Android 3. Notice that the build fails Expec... Read more
Different Camera Viewport Rect results between Mac and Windows when usin...
How to reproduce: 1. Open user's attached "xframetest" project 2. Open Assets/XFrame/TestScene/Scene 3. Press Play 4. Observe the Ga... Read more
Silent crash when calling AnimationPlayerState.Initialize
How to reproduce: 1. Open user attached project "AnimationPlayerWork.7z" 2. Open the scene "Animation Player Work Scene". 3. Select ... Read more
[UIR] Certain items in the window bounce/flicker when resizing the windo...
How to reproduce: 1. Open Windows Display settings (Right-click on an empty space on your desktop and select "Display settings") 2. ... Read more
Crash on saving data from Profiler ProfilerDriver_CUSTOM_SaveProfile(Scr...
Crash on saving data from Profiler ProfilerDriver_CUSTOM_SaveProfile(ScriptingBackendNativeStringPtrOpaque*) To repro: 0. Open samp... Read more
[ECS] “Out of memory” error in WebGL build when GameObject with multiple...
How to reproduce: 1. Open the attached project "1254779.zip" 2. Open the "Test" Scene 3. Build and run the WebGL Player Expected re... Read more
"Reference to type 'Vector4' claims it is defined in 'System.Numerics', ...
How to reproduce: 1. Download the attached project(see notes for instructions) 2. Open the project 3. Open the files via an external... Read more
[Polybrush] Color Element doesn't does not return to the Pallete when it...
How to reproduce: 1. Create a new project 2. Window -> Package Manager > Install Polybrush 3. Click Tools -> Polybrush -> Polybrush ... Read more
Building subscenes without platform package doesn't work
Only select platforms implement platform package (like com.unity.platforms.windows). For platforms that don't have that package, you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph