Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0a7
2018.1.0b13
Issue ID
1026529
Regression
Yes
Scripted Importer warns of Identifier uniqueness violations when multiple components of same type are added to a game object
Reproduction steps:
1. Download user's project and open in Unity
2. Clear the console
3. Reimport "TestAsset" in Project tab
Expected: no warnings in the console
Actual: warning appears in the console - "Identifier uniqueness violation: 'MyMainObject/MyObject/MyColliders/BoxCollider2D'. Scripted Importers do not guarantee that subsequent imports of this asset will properly re-link to these targets."
Reproduced on: 2017.3.0a7; 2017.4.1f1; 2018.1.0f1; 2018.2.0b1
Not reproducible: 2017.2.2p3; 2017.3.0a6
Regression introduced: 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment