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[Metal][macOS][NVIDIA] Using Terrain Composer 2 from Asset Store results...
How to reproduce: 1. Open the attached "MetalFlickerIssue" project 2. Make sure that Metal Editor Support is enabled (Edit --> Proj... Read more
[WSA] Input field becomes unresponsive after dictation input
Steps to reproduce: 1. Open the attached project(DictationTest.zip) 2. Switch platform to Windows Store 3. Build and Run for WSA Uni... Read more
[WSA] Unable to build a UWP app when Analytics is enabled and backend se...
Steps to reproduce: 1. Create a new project and enable Analytics 2. Switch platform to Windows Store 3. Build for WSA Universal 4. O... Read more
Crash in aligned_free when entering Play Mode if Vuforia is set as prefe...
To reproduce: 1. Open a new project; 2. Go to Player Settings (Edit > Project Settings > Player); 3. In XR Settings, check Virtual ... Read more
"No MonoBehaviour scripts in the file" error if classes of the script ar...
"No MonoBehaviour scripts in the file" error if classes of the script are inside the namespace and the one which derives from MonoBe... Read more
If Vuforia AR is checked as enabled, it is impossible to disable it usin...
To reproduce: 1. Open a new project; 2. Go to Player Settings (Edit > Project Settings > Player); 3. In the XR Settings, set Vufori... Read more
[WebGL] MissingMethodException: Method not found. Default constructor no...
Steps: 1. Open attached project (or download from Asset Store https://www.assetstore.unity3d.com/en/#!/content/22817) 2. Open 'Elem... Read more
Keyframe navigation shortcut behaves abnormally in the Animation window ...
To reproduce: 1. Open attached Unity project "TimelineLinkedBug.zip" 2. Open "test" scene 3. Open Timeline and Animation windows 4. ... Read more
Crash in RuntimeSceneManager::SetActiveScene when discarding change on a...
To reproduce: 1. Open the project, attached by the tester (sceneCrash.zip) 2. Make sure that scene1 and scene2 are open at the same... Read more
Dependencies in Asset Bundle Manifests are absolute paths
Asset bundle's dependencies are stored as absolute paths to bundles instead of bundle names. Steps to reproduce: 1. Open User's pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Application either crashes, renders the screen black or doesn't render Lit GameObjects when switching to the highest quality Universal Render Pipeline Asset during Runtime
- "Shader warning in 'Universal Render Pipeline/Particles/Simple Lit': implicit truncation of vector type" warning is thrown after building the project
- "Shader warning in 'Hidden/Universal Render Pipeline/StencilDeferred': implicit truncation of vector type" Warnings are thrown after building the project
- Light leaks through walls when Ray Traced Global Illumination is enabled
- "PrefabUtility.ApplyPropertyOverride" method works only every second time when the value is changed within the same script