Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X
Votes
0
Found in
2021.3.46f1
2022.3.52f1
6000.0.27f1
6000.1.0a4
Issue ID
UUM-87079
Regression
No
Light leaks through walls when Ray Traced Global Illumination is enabled
Reproduction steps:
1. Create a new 3D (HDRP) project
2. Import the attached “Repro.unitypackage” custom package
3. Open the “Assets/1-DATA/RTGI Bug/RT Test.unity“ Scene
4. Close the project
5. Delete the “Library“ folder from the project’s root folder
6. Open the project again
7. Open the “Assets/1-DATA/RTGI Bug/RT Test.unity“ Scene
8. Open the Scene view
9. Observe the red lighting in the Scene
Expected result: The light doesn’t leak over the wall
Actual result: The light leaks over the wall
Reproducible with: 2021.3.46f1, 2022.3.52f1, 6000.0.27f1, 6000.1.0a4
Reproducible on: Windows 10 (22H2), Windows 11 (10.0.26100) (user’s)
Not reproducible on: No other environments tested
Note: Reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dynamic Atlas Viewer has a different multiple choice dropdown
- Value of the "OnApplicationFocus" is "True" when Player loses the focus before it launches
- .mp3 playback position is inaccurate when loaded with .streamAudio while in Play Mode
- DateTime.Now returned time is 1 hour behind when system time zone is set to Morocco
- Media Encoder produces incorrectly muxed WebM videos by improperly distinguishing I-frames from P-frames when encoding with alpha channel
Add comment