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By Design
Votes
0
Found in
2021.3.46f1
2022.3.52f1
6000.0.27f1
6000.1.0a4
6000.2.0a1
Issue ID
UUM-87079
Regression
No
Light leaks through walls when Ray Traced Global Illumination is enabled
Reproduction steps:
1. Create a new 3D (HDRP) project
2. Import the attached “Repro.unitypackage” custom package
3. Open the “Assets/1-DATA/RTGI Bug/RT Test.unity“ Scene
4. Close the project
5. Delete the “Library“ folder from the project’s root folder
6. Open the project again
7. Open the “Assets/1-DATA/RTGI Bug/RT Test.unity“ Scene
8. Open the Scene view
9. Observe the red lighting in the Scene
Expected result: The light doesn’t leak over the wall
Actual result: The light leaks over the wall
Reproducible with: 2021.3.46f1, 2022.3.52f1, 6000.0.27f1, 6000.1.0a4
Reproducible on: Windows 10 (22H2), Windows 11 (10.0.26100) (user’s)
Not reproducible on: No other environments tested
Note: Reproducible in Player
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Resolution Note:
This leaking is coming from the denoiser, and is expected to appear in certain camera angles. To help mitigate this, increasing wall thickness will help, or reducing the radius of the denoiser.