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Double and Float input fields accept "e", "t", "y", "i", "a", "f', "n" l...
How to reproduce:1. Open "BugRepro" Unity project2. Enter "Test" scene3. In the hierarchy select "gameobject"4. In public variables ... Read more
Unity on Linux does not output 5.1 sound correctly
To reproduce:0) Have 5.1 Audio system connected and working on each channel1) Open attached project and scene2) Play it3) Control wh... Read more
[WebRequest][Android][iOS] Memory increasing and application crashing on...
How to reproduce:1. Open attached "CrashProject"2. Build and run Player on Android device3. Click on "UnityWebRequest" button4. Obse... Read more
NullReferenceException pops up when calling method from a ScriptableObject
How to reproduce:1. Open attached Unity project "scriptableissue"2. Load scene "Main"3. Add AudioSource component to "tankG2018b" ga... Read more
[Enlighten] DynamicGI.SetEnvironmentData does not update Ambient Probe
Calling DynamicGI.SetEnvironmentData does not update the Ambient Probe when using Realtime GI Steps to repro:- Open the GITest scene... Read more
Light probe visualization carries a huge cost even when not rendering du...
Light probe visualization carries a huge cost even when not rendering due to disabled gizmo settings, when the scene has tens of tho... Read more
[Android] Gradle release build fails with java.io.IOException after swit...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Development Build is disabled in the Build Settings3)... Read more
System.Diagnostics.Debugger.Break() does not trigger a breakpoint
Steps to reproduce:1. Download attached project2. Open "test" scene3. Enter play mode Expected results: Breakpoint is triggered by S... Read more
Editor crashes at PhysicsManager2D::ConvertCollision2DToScripting when m...
How to reproduce:1. Download attached project "case_1025511crash"2. Play the scene Expected result: Unity does not crashActual resul... Read more
Transfer<JSONWrite> crash when editing NodeCanvas Behaviour Trees with V...
Steps to reproduce:1. Open QA-supplied project "NodeTest.zip"2. Open Scene called "MainScene"3. Select Canvas GameObject4. In the In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS