Search Issue Tracker
[XR] Quest crash with URP 10 preview and OpenGLES
Quest applications built with recent Unity trunk and URP 10.0.0-preview.26 hang. The hang does not occur using the same project wi... Read more
Android launch times increased x4 from URP 8.1.0 to URP 10.0.0-preview.26
Android app start-up time has increased from 5 seconds with URP 8.1.0 to 20 seconds with URP 10.0.0-preview.26 measured on Samsung S... Read more
[XR Interaction] Assertion error is thrown when Line Type is set to Proj...
Reproduction steps: 1. Open attached project ("1266781Repro.zip") 2. Open "SampleScene" scene 3. Enter Play mode Expected result: N... Read more
[Netcode] "Received a ghost with an invalid ghost type" errors spam afte...
How to reproduce: 1. Open the attached "Cuirassiers.zip" project 2. Open "Development" Scene 3. Enter the Play mode 4. Press Tab to ... Read more
ParticleSystem's Sub Emitter startColor is not applied correctly when Ca...
How to reproduce: 1. Open attached "ParticleSubEmitterIssue" project 2. Press the Play button 3. Observe the Game View window Expec... Read more
Importing .psb files with vector layers imports textures incorrectly
How to reproduce: 1. Open the attached project "psbBug.zip" 2. Import the attached .psb file "Rompdeor_char2.psb" 3. Drag the import... Read more
Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...
If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode si... Read more
Hide Soft Keyboard and Hide Mobile Input values are true even when unche...
How to reproduce: 1. Open the user's attached "TMPBugReport.zip" project 2. Open the "SampleScene" Scene 3. Expand the "Canvas" Game... Read more
Screenshot via the share button does not work on macOS
When using the graph share button on macOS images are not written to file. Steps to reproduce * Create a new Bolt Class * Add it... Read more
There's a pop sound when changing the High Pass Audio Filter's Cutoff Fr...
How to reproduce: 1. Open user's attached "HPFTest" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. In the Hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph