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[AddressableAssets] [Preset] Reset functionality is not working on Prese...
Reset functionality is not working on Preset of AddressableAssetSettings Steps to Reproduce: 1. Create a new Project2. Open Window &... Read more
[IL2CPP] GetOpenFileName returns an empty string in player build
To reproduce:1) Open the attached project and scene2) Make sure it is: a) Set to be "Development Build" b) Set to be IL2CPP3) Build ... Read more
Dragging and dropping an animation with ' . ' symbol in the name into th...
How to reproduce:1. Open the attached "Repro1190930.zip" project2. Double click on "New Animator Controller" Animation Controller3. ... Read more
[Animation] "AnimationUtility.SetEditorCurve" has poor performance
Reproduction steps:1. Open "1194610" project2. Select "CopyClipScriptableObject" in the Project Window3. Open the Profiler and start... Read more
UnityEvent's type from a derived class is not displayed in the inspector
Steps to reproduce:1. Open the project attached by the user ("2018.4.8f1_toMigrate.zip")2. Open "SampleScene"3. Click on the "Main C... Read more
[TMP] Setting the 'Overflow' setting to 'Truncate' for long lines of tex...
How to reproduce:1. Open user-submitted project (TextMeshProCrash2)2. In SampleScene Hierarchy window select the Canvas/Text (TMP)3.... Read more
[Improved Prefab] Blue highlight is missing on making changes in prefab ...
Blue highlight is missing on making changes in prefab of SpriteShapeProfile 1. Create a new Project2. Open Window > Package Manag... Read more
Terrain does not cast Shadows when "Draw Instanced" option is enabled in...
How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Terrain" GameObject in the Hierar... Read more
"EventType.DragExited" is not called when dragging an Asset out from a n...
How to reproduce:1. Open the attached project2. Open the top toolbar's Test>TestDragEventWindow3. In the opened Window, take an A... Read more
[2D SpriteShape][Preset] Reset functionality is not working on Preset of...
Reset functionality is not working on Preset of SpriteShapeProfile 1. Create a new Project2. Open Window > Package Manager3. Clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes