Search Issue Tracker
Sprites in the scene don’t turn black after after assigning the 2D rende...
Steps To Reproduce: 1. Create a new 2D project 2. Import a sprite and move it to hierarchy 3. Package Manager> URP > Import 4. Proj... Read more
[DXR] Scene view renders black artifacts when Scene contains Reflection ...
How to reproduce: 1. Open the attached project named "DXRArtifacts" 2. Open the Sample Scene 3. Move the Camera around the Scene 4. ... Read more
[Polymorphic Serialization] List of inhereted classes fails to load when...
When displaying a list of inhereted classes(much like we do in URP for ScriptableRenderFeatures) if one of those classes fails to co... Read more
[InputSystem] Keyboard.current.aKey.displayName returns an incorrect val...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect the Console Window E... Read more
[VFX] Input value of "Capacity" is not changing when a mouse is dragged ...
On dragging the mouse cursor over the input field of "Capacity" under "VFX Basic Initialize" in the Inspector when the "Initialize p... Read more
[VFX] Multiple errors are thrown when Seed type is changed in the preset...
On changing Seed type from the dropdown in the preset of "Random Number" Node causes the editor to throw multiple errors, Refer atta... Read more
Final release versions are not listed separately in 'Programs and Featur...
How to reproduce: 1. Install a final release version 2. Locate it in the Windows Start menu, right-click on it and select 'Uninstall... Read more
A GameObject that is copy pasted to a different parent does not have the...
How to reproduce: 1. Open the attached 'project-1268152.zip' project 2. In the Hierarchy window copy the 'Capsule' object (child of ... Read more
HDRP uses real world light values - switching between URP to HDRP result...
The default skybox exposure level for HDRP is 12, meaning that when you switch from URP to HDRP, you end up with a skybox that pushe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes