Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
10.0.0-preview.27, 9.0.0-preview.33, 8.2.0, 8.1.0, 7.4.1
Issue ID
1268413
Regression
No
[VFX] Multiple errors are thrown when Seed type is changed in the preset of "Random Number" Node
On changing Seed type from the dropdown in the preset of "Random Number" Node causes the editor to throw multiple errors, Refer attached video.
Steps to repro:
1. Create a new HDRP template project
2. Project window > Create > Visual Effects > Visual Effect Graph > Open
3. Create a node > Random Number > Select it
4. Inspector > Create preset of Random Number node
5. Project window > Random Number preset
6. Inspector > Seed > PerComponent/ PerParticleStrip > Select
Actual Result:
Multiple errors are thrown on changing Seed type in the Random Number Node preset
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0a20, 2020.1.1f1, 2019.4.7f1 with Package version 10.0.0-preview.27, 9.0.0-preview.33, 8.2.0, 8.1.0, 7.4.1
Environment:
Occurring on Windows 10 & Mac 10.15.
Stack trace:
Slot :min of ContainerRandom NumberHas a wrong owner.
UnityEditor.VFX.VFXModel:Invalidate (UnityEditor.VFX.VFXModel/InvalidationCause)
VFXSlotContainerEditor:OnInspectorGUI () (at Library/PackageCache/com.unity.visualeffectgraph@10.0.0-preview.27/Editor/Inspector/VFXSlotContainerEditor.cs:229)
UnityEditor.EditorGUI/PopupCallbackInfo:SetEnumValueDelegate (object,string[],int)
Slot :max of ContainerRandom NumberHas a wrong owner.
UnityEditor.VFX.VFXModel:Invalidate (UnityEditor.VFX.VFXModel/InvalidationCause)
VFXSlotContainerEditor:OnInspectorGUI () (at Library/PackageCache/com.unity.visualeffectgraph@10.0.0-preview.27/Editor/Inspector/VFXSlotContainerEditor.cs:229)
UnityEditor.EditorGUI/PopupCallbackInfo:SetEnumValueDelegate (object,string[],int)
Slot :seed of ContainerRandom NumberHas a wrong owner.
UnityEditor.VFX.VFXModel:Invalidate (UnityEditor.VFX.VFXModel/InvalidationCause)
VFXSlotContainerEditor:OnInspectorGUI () (at Library/PackageCache/com.unity.visualeffectgraph@10.0.0-preview.27/Editor/Inspector/VFXSlotContainerEditor.cs:229)
UnityEditor.EditorGUI/PopupCallbackInfo:SetEnumValueDelegate (object,string[],int)
Slot :r of ContainerRandom NumberHas a wrong owner.
UnityEditor.VFX.VFXModel:Invalidate (UnityEditor.VFX.VFXModel/InvalidationCause)
VFXSlotContainerEditor:OnInspectorGUI () (at Library/PackageCache/com.unity.visualeffectgraph@10.0.0-preview.27/Editor/Inspector/VFXSlotContainerEditor.cs:229)
UnityEditor.EditorGUI/PopupCallbackInfo:SetEnumValueDelegate (object,string[],int)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Left side cog menu button is obstructed by the maximum Y value of the graph when editing a curve in the Particle System Curves
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor
- Component logo icon is poorly visible in a query build mode then light editor theme is selected
- NavMeshAgent "breaks" when approaching a non-carved NavMeshObstacle
- Component titles in the tooltips are presented in a code strings instead of human language
Resolution Note:
Preset option will be disabled on all the VFX element.