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Having a RigidBody component causes small jittering on a GameObject that...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Closely observe limbs(feet) of the moving charact... Read more
Black Quads appear when using HDR and Post Processing
Reproduction steps: 1. Open project attached. 2. Open scene "Shop Interiors" 3. Wait till lights are built. 4. Come scene or game ca... Read more
Using "Clumsy" app to lag Localhost prevents Unity from launching proper...
Steps to reproduce: 1. Download net fiddler app https://jagt.github.io/clumsy/ 2. Open it and set Lag to something like 500-1000 and... Read more
Sprite icon preview is defaulted to the base sprite when icons are small
Steps to reproduce: 1. Open Unity 2. Right click in project window 3. Create a few basic sprites - triangle, hexagon etc. 4. In the ... Read more
Facebook WebGL build archive throws "Unsupported compression method" whe...
Steps to reproduce: 1. Open attached "case_926643-Test_WebGLBuild.zip" 2. Build for Facebook platform using WebGL 3. Go to the dire... Read more
Editor becomes unresponsive when the break point is set in Update at run...
The issue only occurs when the object has Audio Source component on it and the script has OnAudioFilterRead method implemented To r... Read more
Tilemap stops rendering when still in Camera's view
To reproduce: 1. Open the project, attached by the user (TilemapTest.zip) 2.Open "demo" scene 3. Move the camera along Z axis 4. Ob... Read more
"Shadow map cache entry with NULL shadowmap?" is spammed in console if B...
Reproduction steps: 1. Open project attached. 2. Open scene "Shop Interiors". 3. Focus scene window and inspect console. Expected r... Read more
[WebGL] file:// error lost with new embedding scheme
-e: there used to be an error when trying to start a build on a browser that doesn't support loading local JS files. now it is gone ... Read more
[Android] For checking and loading .obb file on device is necessary to r...
Reproduction steps: 1. Open the attached project; 2. Check if "Split Application Binary" in Player Settings is checked; 3. Build the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException