Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.2p2
Issue ID
926776
Regression
No
Sprite icon preview is defaulted to the base sprite when icons are small
Steps to reproduce:
1. Open Unity
2. Right click in project window
3. Create a few basic sprites - triangle, hexagon etc.
4. In the Project view use the icon size slider to make the icons bigger and smaller
5. When in their smallest possible mode, the preview defaults to the base sprite which is a square.
Expected: The sprite preview lets you know quickly what sprites look like
Actual: When the icon view is smallest, they all become the same, until taken to the scene view, making it hard to understand at a quick glance what sprites are what
Reproduced on: 2017.2.0b2, 2017.1.0f2, 5.6.2p2, 5.5.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
Add comment