Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f2
Issue ID
926782
Regression
Yes
Facebook WebGL build archive throws "Unsupported compression method" when trying to open files inside
Steps to reproduce:
1. Open attached "case_926643-Test_WebGLBuild.zip"
2. Build for Facebook platform using WebGL
3. Go to the directory where you built it and try to open the files in the archive
4. Archive throws errors "Unsupported compression method"
Expected: Archived files open properly and are possible to unzip
Actual: Unable to access files in the archive
Reproduced on: 2017.1.0f2
Regression introduced in: 2017.1.0b2
Doesn't reproduce on: 5.6.2f1, 2017.1.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment