Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f2
Issue ID
926782
Regression
Yes
Facebook WebGL build archive throws "Unsupported compression method" when trying to open files inside
Steps to reproduce:
1. Open attached "case_926643-Test_WebGLBuild.zip"
2. Build for Facebook platform using WebGL
3. Go to the directory where you built it and try to open the files in the archive
4. Archive throws errors "Unsupported compression method"
Expected: Archived files open properly and are possible to unzip
Actual: Unable to access files in the archive
Reproduced on: 2017.1.0f2
Regression introduced in: 2017.1.0b2
Doesn't reproduce on: 5.6.2f1, 2017.1.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused Particle System Renderer Mesh settings cause performance degradation when calling SetActive
- Project Browser shows the Asset folder empty when Select Dependencies is clicked without any asset selected
- Export as JSON and CSV options missing from the Quick Search save feature
- Crash on IMGUI::GUIWindow::OnGUI when rendering scene view window in play mode in a specific project
- "FileNotFoundException" & "IOException" thrown when adding "User" Index after deleting "Assets" Index in Search Index Manager window
Add comment