Search Issue Tracker
Fixed in 2017.2.0f3
Votes
1
Found in
5.6.1f1
Issue ID
924721
Regression
No
Black Quads appear when using HDR and Post Processing
Reproduction steps:
1. Open project attached.
2. Open scene "Shop Interiors"
3. Wait till lights are built.
4. Come scene or game camera.
Expected result: View will remain stable.
Actual result: Black quads sometimes appear.
Notes: Reflection probes can be turned off.
Change Directional Light type to any other to remove "Assertion failed: Shadow map cache entry with NULL shadowmap?" errors.
Reproduced on: 5.6.0f3, 5.6.2p2, 2017.1.0f2, 2017.2.0b2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment