Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.1p2
Issue ID
926783
Regression
Yes
Editor becomes unresponsive when the break point is set in Update at runtime and object has Audio Source component on it
The issue only occurs when the object has Audio Source component on it and the script has OnAudioFilterRead method implemented
To reproduce:
1. Open the project, attached by the tester (DebugFreeze.zip)
2. Open the "scene" scene
3. Open the TestDebug.cs script with MoneDevelop
4. Enter Play mode in the Editor
5. In MonoDevelop start debugging
6. Add a breakpoint to line 8
7. Observe the Editor
Expected: the Editor does not freeze when a breakpoint is set in Update while at runtime
Reproduced in 5.6.0a5, 5.6.1p2, 5.6.2p2, 2017.1.0f2, 2017.2.b2
Did not reproduce in 5.5.2f1, 5.6.0a4
Regression introduced in 5.6.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView drag and drop operation is not cancelled when a modal opens over it
- Remote Config window causes performance drop in Editor when multiple settings are added
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
This is a duplicate of issue #918651