Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.1p2
Issue ID
926783
Regression
Yes
Editor becomes unresponsive when the break point is set in Update at runtime and object has Audio Source component on it
The issue only occurs when the object has Audio Source component on it and the script has OnAudioFilterRead method implemented
To reproduce:
1. Open the project, attached by the tester (DebugFreeze.zip)
2. Open the "scene" scene
3. Open the TestDebug.cs script with MoneDevelop
4. Enter Play mode in the Editor
5. In MonoDevelop start debugging
6. Add a breakpoint to line 8
7. Observe the Editor
Expected: the Editor does not freeze when a breakpoint is set in Update while at runtime
Reproduced in 5.6.0a5, 5.6.1p2, 5.6.2p2, 2017.1.0f2, 2017.2.b2
Did not reproduce in 5.5.2f1, 5.6.0a4
Regression introduced in 5.6.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #918651