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Number of SetPass calls increase when there's no Trails Material selected
How to reproduce: 1. Open the attached "ParticlesBatchingTest" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Pre... Read more
[URP] Editor throws errors when Physics bult-in package is disabled
How to reproduce: 1. Create a new URP project with 7.0.0 or higher version 2. Disable the Physics built-in package in the Package Ma... Read more
[iOS] "Linked away" exception when connecting Socket
Reproduction steps: 1. Open customer's attached project in "New Unity Project.zip" 2. Make sure your iOS device has an internet conn... Read more
SpriteAtlas is not loaded when reloading the Scene and using an AssetBundle
How to reproduce: 1. Open the attached project's Scene labeled "Main" 2. Enter the Play Mode 3. Click the "Restart" button to reload... Read more
Windows resized independent of cursor when trying to double-click drag r...
Reproduction steps: 1. Open new Unity project with Default layout 2. Expand Inspector window until the middle of the Editor 3. Doubl... Read more
Physics2D Multithreading not behaving as expected
Reproduction steps: 1. Open attached project "MT Physics2D.zip" and scene "SampleScene" 2. Enter Play Mode 3. When MT is ON observer... Read more
Editor crashes on CompressedMesh::Compress when using VertexAttributeFor...
Reproduction steps: 1. Open the attached "MeshCompressionCrash.zip" project 2. Right-click on the "face.fbx" in the Project window t... Read more
[Window Management] Editor Window Alt-Tabs on changing Asset Icon Shape/...
Changing the Icon color or shape in the Prefab overrides window, opens up the last opened window(alt-tab) and the Icon remains uncha... Read more
[URP][XR][XR SDK] World reconstruction (which uses MATRIX_I_V_P matrix) ...
Reproduction steps: 1. Open attached project ("TestDepthRecURP-develop.zip") 2. Open "Scene" scene 3. Enter Play mode Expected resu... Read more
[Improvement][URP]Generated GLES3x shader uses mediump precision instead...
Steps to reproduce: 1. Open user's attached project "DemoProject.zip" 2. Select Assets/Shaders/URPIsolines.shader 3. Compile code fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in
- TreeView drag and drop is incorrect when dragging a parent directly below itself
- [iOS] AutoRotation gets enabled when App restarts due to being killed by the OS
- Render passes break when using the HDRP CustomPassUtils.RenderFromCamera method in a Custom Pass
- The High Quality Line Renderer stops the hair from being affected by the Screen Space Ambient Occlusion