Search Issue Tracker
NullReferenceException in SceneHierarchyWindow.cs after build process is...
To reproduce: 1. Open attached project 2. Open scene 3. Select Video Player game object 4. Press Ctrl + S key combination 5. Press ... Read more
No icons for XR components
Steps to reproduce : - create a new game object - go to Add component - select the XR category and notice none of the components ha... Read more
When undoing Grid values, those changes are not updated in scene view
Reproduction steps: 1. Create a new project. 2. Create Tilemap. 3. Select Grid. 4. Change Cell Swizzle. 5. Undo that change. Expect... Read more
Rotating root node of an animated model which uses Generic animation typ...
How to reproduce: 1. Open QA-supplied project 2. Load scene "TestScene" 3. Enter Play mode and observe the Game view (or build for P... Read more
.NETCore 5 UWP dll throws exception when API updater runs
Steps to reproduce: 1. Open the attached project 2. Go to the Asset folder of the project and extract the Rewired_Core.dll.zip packa... Read more
[Curve] Curve position jumps on preview
[Curve] Curve position jumps on preview 1. Open project attached. 2. Open Particle -> Limit Velocity over Lifetime (or any other C... Read more
[Anim] can't animate Material on child GameObject
Reproduction steps: 1. Open ChildMat scene 2. Select GameObject GO and open the Animation Window 3. Select Sphere GO (child), enable... Read more
[ParticleSystemRenderer] Vertex Streams are broken, showing only Noise a...
Repro steps: 1. Open Scene1 from attached project, or create a new project and add a particle system in the scene 2. In the Particle... Read more
BeginAnimatedCheck API changes breaks backward compatibility.
BeginAnimatedCheck is an undocumented function in MaterialEditor. We added a new parameter to this function in 2017.1 and this brok... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"
- [Android] SystemInfo.processorFrequency displays an incorrect value when called during mobile Runtime
- Two separators in Hierarchy Light Context Menu
- Lighting glitches when Game View is redrawn outside of the Play Mode