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Not Reproducible

Votes

4

Found in

2017.2.0b5

Issue ID

935569

Regression

Yes

NullReferenceException in SceneHierarchyWindow.cs after build process is finished

Scene Hierarchy

-

To reproduce:
1. Open attached project
2. Open scene
3. Select Video Player game object
4. Press Ctrl + S key combination
5. Press Ctrl + B key combination
6. Wait until build is finished

Reproduced: 2017.3.0a3, 2017.2.0b5
Not reproducible: 2017.1.0p3

Expected: Exception shouldn't be thrown
Actual: Following exception is thrown in console:

NullReferenceException: Object reference not set to an instance of an object
UnityEditor.SceneHierarchyWindow.get_debug () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:78)
UnityEditor.GameObjectTreeViewDataSource.InitializeMinimal () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs:326)
UnityEditor.GameObjectTreeViewDataSource.FetchData () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs:248)
UnityEditor.IMGUI.Controls.TreeViewDataSource.ReloadData () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewDataSource.cs:53)
UnityEditor.IMGUI.Controls.TreeViewController.ReloadData () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:266)
UnityEditor.SceneHierarchyWindow.Init () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:184)
UnityEditor.SceneHierarchyWindow.get_treeView () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:149)
UnityEditor.SceneHierarchyWindow.OnLostFocus () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:409)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:283)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:276)
UnityEditor.HostView.OnLostFocus () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:132)
UnityEditorInternal.VisualStudioUtil:FindVisualStudioDevEnvPaths(Int32, String)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()

Comments (6)

  1. liaonantian

    Jan 12, 2019 02:32

    In Unity 2017.4.16f1 too.

  2. liaonantian

    Jan 12, 2019 02:31

    In Unity 2017.4.16f1 too.

  3. TenasticImmerser

    Jul 12, 2018 13:18

    Version: 2018.2.0f2
    For me Unity crashes when I rt-click on a folder in certain situations. This happens at least twice a day. Seems to be worse when using "Organizer Project Pro".

    MissingReferenceException: The object of type 'HostView' has been destroyed but you are still trying to access it.
    Your script should either check if it is null or you should not destroy the object.
    at (wrapper managed-to-native) UnityEditor.GUIView.Repaint(UnityEditor.GUIView)
    at UnityEditor.HostView.OnLostFocus () [0x00012] in C:\buildslave\unity\build\Editor\Mono\HostView.cs:133

    (Filename: C:/buildslave/unity/build/Editor/Mono/HostView.cs Line: 133)

  4. Bloke28

    Apr 26, 2018 14:07

    2017.4.0f1 has it..

  5. Coollinka

    Apr 17, 2018 13:14

    In Unity 2017.4.1f1 too.

  6. Menion-Leah

    Dec 26, 2017 14:03

    Same here, 2017.2.0f3 and 2017.3.0p1

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