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[URP] OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION: Operation illeg...
I'm not seeing this error spam in recent trunk builds any longer. Closing as no repro. Read more
Video clip fails to transcode
How to reproduce: 1. Open the attached "SBS_Framework.zip" project 2. In Project Window find "Pouring_Video_Cappuccino.mp4" -> Selec... Read more
Avatar Mapping tab closes on clicking anywhere in the Scene view when us...
Steps to reproduce: 1. Download and open the user's project "Inspector Bug.zip" 2. Add another Inspector tab to the project (Inspect... Read more
Removing a sprite reference from the a Sprite Light
To reproduce: 1. On a Sprite Light with an assigned Sprite, remove the sprite. 2. Observe the following error: UnassignedReferenceE... Read more
"This Renderer uses static batching and instanced Shaders" warning is th...
How to reproduce: 1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project 2. Open the "SampleScene" Scene 3. Sele... Read more
2D Sprite Light is missing a Sprite reference when created
Make a new 2D project in 2021.1.4f1. Install the Universal Render Pipeline and setup the 2D Renderer. Create a 2D Sprite Light. Thi... Read more
Sprite Light doesn't update when Sprite reference PPU is changed
The apparent PPU of the sprite on a sprite light doesn't update even though the Sprite PPU has been modified. To reproduce: 1. Assi... Read more
Undo is not performed in Package Manager Add Package from git URL menu
How to reproduce: 1. Open attached project "New Unity Project (4).zip" 2. Open Package Manger window 3. Click + icon in the top left... Read more
Component.GetComponentInParent doesn't have an overload for getting comp...
How to reproduce: 1. Open the attached '1331778.zip' project 2. Observe the Console Expected result: No visible errors present Act... Read more
Editor crashes when building after script recompilation
Reproduction steps: 1. Create a new Empty project 2. Import the Assets from the attached Assets.zip 3. Press Ctrl + Shift + E 4. Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected
- ConfigurableJoint's parameters are not saved in the Prefab after Runtime Prefab baking
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling