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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
2018.1.1f1
Issue ID
1042486
Regression
No
RenderTexture get mirrored across X-Axis when using Camera with "Don't Clear" and different Antialiasing settings than project's
Steps to reproduce:
1. Open user-supplied project ("RenderTextureMirrorTest.zip")
2. Open Scene "SampleScene"
3. In Project window, change between "RenderTexture_MatchesQuality" and "RenderTexture_DoesNotMatchesQuality"
4. Inspect Inspector window while doing so
Expected: Render Textures look the same on both items because they only differ in antialiasing values
Actual: Render Texture with a differing antialiasing value has its view repeated and mirrored
Reproduced in: 2017.1.4f1, 2017.3.2f1, 2017.4.0f1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b7
Note: you can see from the video that, for some reason, going into the Hierarchy window and back to Project window fixes this issue, but once you click outside Unity and back the issue reappears.
Overall it's pretty hard to replicate 100% but if it acts differently, try also move whole Unity window around to refresh it and the bug usually appears again
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