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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




RenderTexture get mirrored across X-Axis when using Camera with "Don't Clear" and different Antialiasing settings than project's



Steps to reproduce:
1. Open user-supplied project ("")
2. Open Scene "SampleScene"
3. In Project window, change between "RenderTexture_MatchesQuality" and "RenderTexture_DoesNotMatchesQuality"
4. Inspect Inspector window while doing so

Expected: Render Textures look the same on both items because they only differ in antialiasing values
Actual: Render Texture with a differing antialiasing value has its view repeated and mirrored

Reproduced in: 2017.1.4f1, 2017.3.2f1, 2017.4.0f1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b7

Note: you can see from the video that, for some reason, going into the Hierarchy window and back to Project window fixes this issue, but once you click outside Unity and back the issue reappears.

Overall it's pretty hard to replicate 100% but if it acts differently, try also move whole Unity window around to refresh it and the bug usually appears again

  1. Response avatar

    Resolution Note:

    We are currently moving away from fixing bugs in the camera stacking in the legacy rendering system. The code is fragile and fixing one bug normally introduces many more

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